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Tuesday, February 19, 2019

Digital Media Purpose

Digital media purposes * ENTERTAINMENT AND LEISURE This is the industry which makes the largest use of digital media. Films, television and radio use video, audio and animation to tell stories and entertain. computer games too fall into this category. Computer games are masterpieces of multimedia, using all aspects to wee immersive environments. This industry I think makes a lot of money billions in fact because its in everybodys interest, for example music concerts or ceremony the Olympic sports live. EDUCATION AND TRAINING Digital media is a great beam for teaching this gives the student maybe even the teachers a better stylus of understanding a type of work set out to be a very hard task, digital media helps improve on your operating(a) skills for example My math is a great way of learning maths and its on the internet. Digital media also helps in training and its a great way to learn something if you are a tyro for example learning how to ride a bike you could search the WWW, (World blanket(a) Web).For example using media to teach different subject, another example would be in training a new worker in a work place. * MARKETING When advertise the use of digital media increases. The main cogitate for this is because if you want to have a great effect on batch trying to buy your item or property you are advertising you are going to need to put it on the net or at least take a picture to put it on showing billboards outside. An example of selling would be billboards leaflets and information hand-outs for the public to claver to buy whatever you are trying to sell. VIRTUAL REALITY (VR) practical(prenominal) reality would not have been made without the use of digital media it is basi discovery a world of entertainment/games inside of a computer thither are a variety of virtual reality games for example Runescape, fifa 13, call of duty. These are the man virtual reality games there are also thousands maybe millions more being played whilst you are reading this slideshow. * publishing Publishing is the process of production and dissemination of literature, music, or information the action at law of devising information available to general public.In some cases, authors may be their own publishers, meaning originators and developers of content also provide media to deliver and bring out the content for the same. Publishing includes the stages of the development, acquisition, copyediting, graphic design, production printing (and its electronic equivalents), and marketing and distribution of newspapers, magazines, books, literary works, musical works, software and other works relations with information, including the electronic media. COSTUMER SERVICE Customer table service is the provision of service to customers before, during and after a purchase. According to Turban et al. (2002), Customer service is a series of activities designed to enhance the level of customer satisfaction that is, the musical note that a produ ct or service has met the customer expectation. Customer house is a range of customer services to assist customers in making cost effective and correct use of a product. It includes assistance in planning, installation, training, trouble shooting, maintenance, upgrading, and disposal of a product.

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